Gumroad - MetalX8 Part3 - Texturing and LookDev with Quixel / Arnold

Gumroad : https://gumroad.com/l/MX8_3

This is the third Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen's concept.

In this one I will show you my process to texture and shade the Armored Mech using Quixel 2.0 and Arnold Render.

I will show you how to prepare your model in Maya for export, bake maps using Turtle Render, texture in Quixel than how I build my shaders in Arnold with a LookDev scene and AlShader for Layered Quixel Material.

Romain chauliac mx8 shading 1080p
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