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PLASMA ORKS - Workflow, R&D and Script

Over the past few months, I’ve been working on establishing a complete workflow for my new adventure: PLASMA ORKS.

From sculpting, UVs, LODs, rigging, and texturing to splitting, modularity, file management, communication, rendering, and the final delivery of pre-supported STL files, I’ve been refining every step of the process.

After a lot of R&D, testing, failures, and countless iterations, I finally found the workflow I was looking for supported by an entire dedicated Maya tool I developed: PLASMA Script.

If you want to join the adventure, you’re more than welcome at : https://www.patreon.com/c/plasmaorks