Gumroad - MetalX8 Part3 - Texturing and LookDev with Quixel / Arnold

Gumroad :

This is the third Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen's concept.

In this one I will show you my process to texture and shade the Armored Mech using Quixel 2.0 and Arnold Render.

I will show you how to prepare your model in Maya for export, bake maps using Turtle Render, texture in Quixel than how I build my shaders in Arnold with a LookDev scene and AlShader for Layered Quixel Material.

Romain chauliac mx8 shading 1080p
Romain chauliac mx8 3 004
Romain chauliac mx8 3 003
Romain chauliac mx8 3 002
Romain chauliac mx8 3 001