Tutorial : https://gum.co/MX8
In this Metal-X8 Tutorial Project I'll show you how to turn on 3D a Mecha based on a DIMA Chen's concept during 25 hours of video.
Part 1 - Hard Surface Modeling :
In this one I will show you my process to model the Armored Mech using HardSurface techniques.
Part 2 - Hard Surface UVs Unfolding :
In this one I will share with you my process to Unfold UVs on Hardsurface mesh in Maya.
Part 3 - Hard Surface Texturing and LookDev with Quixel 2.0 and Arnold:
In this one I will show you my process to texture and shade the Armored Mech using Quixel 2.0 and Arnold Render.
I will show you how to prepare your model in Maya for export, bake maps using Turtle Render, texture in Quixel than how I build my shaders in Arnold with a LookDev scene and AlShader for Layered Quixel Material.