MetalX8 - Mecha Hard Surface Modeling, Texturing and LookDev with Maya / Quixel and Arnold -Gumroad

Tutorial : https://gum.co/MX8

In this Metal-X8 Tutorial Project I'll show you how to turn on 3D a Mecha based on a DIMA Chen's concept during 25 hours of video.

Part 1 - Hard Surface Modeling :
In this one I will show you my process to model the Armored Mech using HardSurface techniques.

Part 2 - Hard Surface UVs Unfolding :
In this one I will share with you my process to Unfold UVs on Hardsurface mesh in Maya.

Part 3 - Hard Surface Texturing and LookDev with Quixel 2.0 and Arnold:
In this one I will show you my process to texture and shade the Armored Mech using Quixel 2.0 and Arnold Render.
I will show you how to prepare your model in Maya for export, bake maps using Turtle Render, texture in Quixel than how I build my shaders in Arnold with a LookDev scene and AlShader for Layered Quixel Material.

Romain chauliac mx8 shading 1080p

MetalX8 - HardSurface Mecha Modeling in Maya - Teaser

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